Advanced Programming & Workshop
- 1. The software life cycle, dock, filing plans, the idea of object-oriented
2. Object-oriented programming object and its definition, object detection in a matter of communication objects, object-oriented programming languages, Java & History:
3. Fundamentals of the Java programming
4 with variables
5. working with numbers
6. Decision
7. Ring
8. Adding methods
9. Exception handling
10- Create a class
11- Working with statics
12- Subclasses and inheritance
13- User interface
14- Use